Note, the hero battles have the amiibo characters join as "guest" characters who cannot support, so using the castle_join from the Same-Sex Expansion is recommended if you want supports for whoever switches places with the amiibo characters. Added an "Enable Hero Battle" option for the amiibo characters.This insures that the character that takes Anna's place gets recruited somewhere since the randomizer cannot modify Anna's DLC. Added an option to add a new character to castle_join when swapping places with Anna.Expanded the "Randomize Skills" option to randomize personal skills as well.The new version redistributes points between stats based off of the number of passes you choose in the options. a character's strength would become their magic). The old version simply took the stats of a character and moved them around (ex. Added variance to the "Randomize Stats" options.This feature is still a work in progress, but it should provide a basis for properly changing every cutscene model in the future. Added basic support for swapping out special-case models like Leo's inside-out collar model in chapter 1.Added support for Japanese file structures during file verification.Every appearance of a character in the intro chapters and Revelation should now randomize correctly. Added lots of missing alternative IDs for characters.Adjusted the GUI to include space for additional options and a progress bar during randomization.The new system instead picks from a pool of 10 random weapons usable by the new class. Under the previous system, characters always received an iron weapon usable by their randomized class. Added weapon randomization for joining characters.Right now, the system doesn't completely randomize parents, as characters will only become parents if they switch places with a character who was a parent in the base game. The feature currently randomizes which child is tied to which paralogue in addition to parent/child combinations. In general, the new systems should lead to a more stable randomization system. The new systems should completely fix issues with character who join through My Castle as well as some miscellaneous issues like the inability to trade items on chapter 4. Overhauled script, dispo, and join randomization.You can find the full list of features below. I've also added in some new features and convenience changes to remedy past issues (including support for Japanese copies of Fates). If that's any indication as to how well the new system works in comparison to the old one, then randomized playthroughs should be a lot more stable on beta 4. Testing for the introductory chapters through chapter 12 revealed no major issues at the least. Hopefully, the overhauled randomization systems will improve stability across the board. If anyone wants to make suggestions regarding features for this update or any future versions, feel free to - I'm always open to new ideas to improve the tool.Īlright, beta 4 is here! Lots of changes in this version. I have some more ambitious stuff that I'd like to add in once I get the new systems in place, so hopefully future updates will have a bit more to show. I'm hoping that these changes make things stable enough to use the randomizer for full playthroughs, as the current version clearly has some issues that make full runs hard to do. It's probably not as exciting as it could be in terms of new features, but I think that this is enough to warrant a full update. Personal Skill randomization should also be available as an option in the next update.As a result, I might add in a random element regarding what item characters receive in place of simply giving them an iron weapon usable by their current class. The new dispo system should make it significantly easier to change out character items.Most prominently, the output file should include information regarding each character's new skills, stats, growths, and modifiers. The output file should be improved with the next version.I haven't implemented a fix yet since I'm still finalizing the new randomization systems, but this bug should (hopefully) be gone by the next release. replacements for Saizo, Orochi, and Reina in Revelation). I'm also looking into the bug that prevents you from recruiting certain randomized characters (ex.In general, the next update will include a lot of work under the hood that should improve stability on randomized games. The new script system should significantly improve model swapping in the future, though currently its effects are minimal. In theory, these new systems should minimize crashes and other oddities like the trading bug on chapter 4. The next update will include a complete overhaul of the code for randomizing map spawns, map scripts, and castle join.I don't have an update ready yet, but here's a progress report regarding what I have planned for the next update:
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